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.:Basic rules for sports:.


FOOTBALL RULES

  • Any football match must go at least 55 minutes in order for the game and the second half wagers to be official.

  • Overtime counts for all wagers on a game, second half, props and live betting.

  • Overtime DOES NOT COUNT on any first half or fourth quarter wagers.

  • There are NO TEASERS ALLOWED on any halves or quarters.

  • Bets on first half, second half and all quarter bets will be considered action upon completion of the period in question.

  • NFL rules and regulations will apply to College Football unless otherwise specified.

  • All games must be played on scheduled date and venue.

BASKETBALL RULES

  • Any basketball sporting event must go 43 minutes on NBA games and 35 minutes on NCAA games in order for bets to be official.

  • Overtime counts only for wagers on full game, second half, props and live betting.

  • OvertimeDOES NOT COUNT on any first half or fourth quarter wagers.

  • There areNO TEASERS ALLOWED on any halves or quarters.

  • Bets on first half, second half and all quarter bets will be considered action upon completion of the period in question.

  • All games must be played on scheduled date and venue.

 

BASEBALL RULES

  • Money line wagers are official after four and a half innings if the home team is leading or five complete innings if the visitor is winning.

  • All first five innings bets, run lines, game totals, or team totals are listed pitchers. The scheduled hurlers must start the game, otherwise straight wagers will be considered "No Action" or "Push/Cancel" and parlays revert to the next lower level.
  • Wagers on any game total and run-lines are official after eight and a half innings if the home team is winning, or nine complete innings if visitor was ahead after eight and a half innings.
  • Wagers on any suspended or postponed game will be cancelled. A new line will be available for the game, pending a review for any changes.
  • If a game goes past nine innings and is not completed (i.e. suspended, curfew, rain delay, etc.), there will be action on game total and run line wagers.
  • All games must be played on scheduled date and venue.

 

HOCKEY RULES

  • Any football match must go at least 55 minutes in order for the game and the second half wagers to be official.
  • Overtime and Shootout goals are included in the final score of the game and they count for betting purposes.
  • THREEWAY LINES OR 60 MINUTES LINES DO NOT INCLUDE OVERTIME AND SHOOTOUT SCORED GOALS.
  • Overtime scores are included on game period wagers. Third Period wagering does NOT include overtime scores.

  • Games must take place on the venue and date scheduled unless otherwise specified.

 

SOCCER RULES

90 Minutes Play

  • All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

Matches Postponed or Abandoned

  • Any match abandoned before the completion of 90 minutes play will be void, graded as no action, except for those bets the outcome of which has already been determined at the time of abandonment.
  • Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a match does not start as scheduled, and does not start the same day, then wagers on the match will have no action and be refunded. The exception being any wager on whether a team advances in a cup competition, or raises the cup, will have action regardless of a suspended or postponed match.

For FIFA World Cup betting purposes, if a match does not start at the exact scheduled time or does not start on the original start date, all bets on that match will stand and will be settled when the game is completed, regardless of the date or time played. Same rule will apply in case a game is postponed or abandoned before the completion of 90 minutes.

 

Soccer Bet Types:

Asian Handicap or Goal Line

  • Soccer games may have either a Single Handicap or a Double Handicap.
  • Single Handicap: This bet type is similar to a bet on the spread in football and basketball.

For example:

Real Madrid -1 -130

Barcelona   +1 +110

If Real Madrid wins the match by two goals or more, Real Madrid bettors win and Barcelona bettors lose. If the match is drawn or if Barcelona wins, Barcelona bettors win and Real Madrid bettors lose. If Real Madrid wins by exactly one goal, all bettors receive a refund.

  • Double Handicap: This bet type splits a wager into two bets, each with the same moneyline, but at a different single handicap.

For example:

Real Madrid -1¼ -115

Barcelona   +1¼ -105

A client who risks $100 on Real Madrid actually has two separate bets on Real Madrid: $50 on Real Madrid -1 at -115 and $50 on Real Madrid -1.5 at -115.

A client who risks $50 on Barcelona actually has two separate bets on Barcelona: $25 on Barcelona +1 at -105 and $25 on Barcelona +1.5 at -105.

Three Way Money line or 1x2

  • Money line wagers have three outcomes, you can pick either of the teams to win, or you can pick a draw, all bets placed on either of the teams will be graded as losers in case the game finishes as a draw.

Team A

Team B

Draw

Total Goals: Over and Under

  • Total Goal means betting determined by the total sum of the number of goals scored in an Event.
  • A match must reach full time for wagers on the total number of goals scored in the match to be valid.

1st Half Wagers

  • Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.

2nd Half Wagers

  • Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.

Bets on teams to qualify, to advance to the next round of a competition or on a team winning a specific cup or trophy.

  • Bets are paid out on the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.

Game Propositions

Unless otherwise stated the result to soccer proposition bets refer to the score at the end of regular time, plus injury time. Extra-time and Penalty Kicks are not included.

For Propositions including players, all bets will be treated as "All In". All players quoted have action regardless if a player withdraws before the tournament begins or do not start the game and are settled as a loss.

 

Team to Kick Off

  • Team to Kick-Off refers to betting on which team will kick-off the Event.

Single Team Over/Under (Team Totals)

  • Single Team Over/Under means a bet on the number of goals scored by any one team in a match.

Corners: Total Corners, Handicap Corners, First and Last Corner

  • A corner does not count until it has actually been taken (as opposed to when it is awarded).
  • Total Corners refers to betting on the total number of corners taken by both teams during a match.
  • Handicap means betting on which team will take the most corners during a match inclusive of any handicaps.
  • First Corner means betting on which team will take the first corner in a match.
  • Last Corner means betting on which team will take the last corner in a match.

Bookings: Total Bookings, Handicap Bookings, First and Last Bookings

  • Total Bookings means betting on the total number of cards received by both teams during a match.
  • A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red, the second yellow card does not count).
  • Handicap means betting on which team will receive the most cards during a match inclusive of any handicaps.
  • First Card means betting on which team will receive first card (Yellow or Red) in a match.
  • If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.
  • Last Card means betting on which team will receive last card (Yellow or Red) in a match.
  • If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.

Offsides: First, Last, Handicap and Totals

  • First Offside means betting on which team will be caught offside first in a match.
  • Last Offside means betting on which team will be caught offside last in a match.
  • Handicap means betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.
  • Total Offsides means betting on the total number of offside decisions during a match.

Substitutions: First and Last Substitution

  • First Substitution means betting on which team will make the first substitution during a match.
  • Last Substitution means betting on which team will make the last substitution during a match.
  • If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.

Clean Sheets

  • Clean Sheets means betting “Yes” on a team to keep a clean sheet ( not to concede a goal) or “No” on a team not to keep a clean sheet (to concede a goal).

Penalties

  • This refers to betting on a penalty being awarded and taken during a match.

Free Kick: First, Last, Handicap and Totals

  • A free kick does not count until it has actually been taken (as opposed to when it is awarded).
  • Free kick refers to direct free kick and indirect free kick. (Except Penalty kick & Goal kick)
  • First Free kick means betting on which team will take the first free kick in a match.
  • Last Free kick means betting on which team will take the last free kick in a match.
  • Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.
  • Total Free Kicks refers to the total number of free kicks taken by both teams during a match.

Goal Kicks: First, Last, Handicap and Totals

  • A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.
  • First Goal kick means betting on which team will take the first goal kick in a match.
  • Last Goal kick means betting on which team will take the last goal kick in a match.
  • Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.
  • Total Goal Kicks refers to the total number of goal kicks taken by both teams during a match.

Throw-In: First, Last, Handicap and Totals

  • A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.
  • First throw-in means betting on which team will take the first throw-in in a match.
  • Last throw-in means betting on which team will take the last throw-in in a match
  • Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.
  • Total Throw-Ins refers to betting on the total number of throw-in taken by both teams during a match.

Correct Result

  • Correct Result means betting to predict the final score at the end of full-time.

Half Time/Full Time

  • Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event

First/Last/Anytime Goal Scorer

  • Every effort will be made to quote first/last/anytime player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal.

Injury time awarded at the End of 2nd Half

  • Injury time means the extra playing time added on to compensate for time spent attending to injured players during the match.

Double Chance
The following options are available:

  • 1 or X - If the result is either a home or draw then bets on this option are winners.
  • X or 2 - If the result is either a draw or away then bets on this option are winners.
  • 1 or 2 - If the result is either a home or away then bets on this option are winners

For proposition bets concerning home vs. away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

Tournament Outrights (Ante Post Betting)


Top Goal Scorer

  • In the case of a tie for the "Top goal scorer" proposition, the most number of assists from a player will be used as the first tiebreaker. If there is still a tie, then the least minutes played will be used as second tiebreaker.

Top Team Goal Scorer

  • In the case of a tie for the "Top Team goals corer" proposition, the most number of assists from a player will be used as the first tiebreaker. If there is still a tie, then the least minutes played will be used as second tiebreaker.

Highest and Lowest Scoring Team

  • In the case of a tie for the "Highest Scoring Team" proposition, the lowest number of goals received will be used as the first tiebreaker. If there is still a tie, then the Dead-Heat rule will apply.
  • In the case of a tie for the "Lowest Scoring Team" proposition, the lowest number of goals received will be used as the first tiebreaker. If there is still a tie, then the Dead-Heat rule will apply.

Highest Scoring Group

  • In the case of a tie for the "Highest Scoring Group" proposition, the lowest number of goals received by the teams in that specific group will be used as the first tiebreaker. If there is still a tie, then the Dead-Heat rule will apply.

Tournament Totals


Total Tournament Cards

  • The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

Tournament Total Goals, Team Total Goals, Highest Scoring Team

  • For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.

Tournament Penalties Missed/Converted

  • Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.

Tournament Corners

  • Only corners taken in 90 minutes count.

Team To Go Unbeaten

  • Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.

Dead-Heat: A dead-heat is where two or more participants finish the event in a tied position; any bets on these participants are settled according to dead-heat rules. For example, if three participants contest first position in an event, all bets placed on any of the three participants are settled as winners at a third of the stake (risk amount) at the full odds quoted.
 

 

 

 

BOXING RULES

  • A betting match is official after the sound of the bell that starts the 1st round.

  • “Four and a half rounds” means four full rounds plus ninety seconds of the fifth round.

  • All results are official by the governing body on the day of the fight.

  • If a line is offered for a “draw” and such may occur, all bets on either boxer to win will be losers.

  • Round by Round Betting: If a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.

  • If the scheduled number of rounds is changed, all "Pick the Round" bets will be void and refunded.

  • All bets on either boxer to win will be decided by the judges. Decisions may include points, technical knockout (TKO), knockout (KO) or disqualification.

  • When a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all bets stand. Once the 14 days have expired, all bets are void and a new line will be posted for the event.

 

GOLF RULES

All wagers in regards to out rights are action regardless of whether a person tees off.

If a tournament is shortened or otherwise affected, the official result will be used when settling bets, regardless of the number of rounds played.

If 1 of more participants tie the following Tiebreakers will apply:

  • Tie Breaker #1: Player with best 4th round wins.
  • Tie Breaker #2: Player with best 3rd round wins.
  • Tie Breaker #3: Player with best 2nd round wins.
  • Tie Breaker #4: Player with best 1st round wins.

A tournament must be completed within seven days of its start for bets to have action.

For head-to-head bets, the player who completes the most holes will be declared the winner. If both players complete the same number of holes, the player with the best score relative to par will be declared the winner. Both players must tee off for bets to have action.

For PGA 3 ball bets, the player in the group of three players who has the lowest score in the round will be declared the winner. All three players must tee off for bets to have action. If two or more players tie for the win, all wagers will be graded "Push".

If a player is disqualified for any reason after a round is completed, all wagers on said round will be settled as a loss for that player.

 

 

 

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